// Write data — backpressure is enforced
Individual gameplay features are implemented as API calls from the Unreal game client to our backend with the actual logic living exclusively in the C# microservice codebase. The service receives a request to perform a particular action on a specific player’s inventory. The service fetches the inventory from the Azure Cosmos database, confirms that the requested action is valid, modifies the inventory appropriately, persists the updated inventory back to the database, and returns a response to the game client that includes a list of all item changes as well as any other side effects that may have occurred from the action.,这一点在safew官方版本下载中也有详细论述
,更多细节参见heLLoword翻译官方下载
Rebecca Morelle,Science Editorand。关于这个话题,heLLoword翻译官方下载提供了深入分析
Что думаешь? Оцени!